Features new to Windows 11: Difference between revisions

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On March 5, 2024, Microsoft announced the termination of this feature in the updated support document of WSA: "As a result, the Amazon Appstore on Windows and all applications and games dependent on WSA will no longer be supported beginning March 5, 2025. Until then, technical support will remain available to customers".<ref>{{Cite web |last=mattwojo |date=2024-03-05 |title=Windows Subsystem for Android™️ |url=https://learn.microsoft.com/en-us/windows/android/wsa/ |access-date=2024-05-16 |website=learn.microsoft.com |language=en-us}}</ref>
 
==Windows 11 on ArmARM==
In Windows 11 on ArmARM, CHPE is replaced by ARM64EC (Emulation Compatible), a superset of ARM64 which combines ARM64 and x86 code (32-bit and 64-bit), allowing apps to be incrementally transitioned from emulated to native.<ref>{{Cite web|last=marswe|date=2023-02-06|title=Arm64EC for Windows 11 apps on Arm|url=https://learn.microsoft.com/en-us/windows/arm/arm64ec|access-date=2023-10-23|website=learn.microsoft.com|language=en-us}}</ref><ref>{{Cite web|last1=Blog|first1=Windows Developer|last2=Sweetgall|first2=Marc|date=2021-06-28|title=Announcing ARM64EC: Building Native and Interoperable Apps for Windows 11 on ARM|url=https://blogs.windows.com/windowsdeveloper/2021/06/28/announcing-arm64ec-building-native-and-interoperable-apps-for-windows-11-on-arm/|access-date=2023-10-23|website=Windows Developer Blog|language=en-US}}</ref> Arm64X binaries were also introduced to support classic Arm64 code and Arm64EC code together.<ref>{{Cite web|last=marswe|date=2022-08-13|title=Arm64X PE Files|url=https://learn.microsoft.com/en-us/windows/arm/arm64x-pe|access-date=2023-10-23|website=learn.microsoft.com|language=en-us}}</ref> Windows 11 added support for [[OpenCL]] 1.2 via CLon12 and [[OpenGL]] 3.3 via GLon12, open source OpenCL and OpenGL implementations on top DirectX 12 via [[Mesa (computer graphics)#Gallium3D|Mesa Gallium]].<ref>{{Cite web|date=2022-03-13|title=State of Windows on Arm64: a high-level perspective|url=https://chipsandcheese.com/2022/03/13/state-of-windows-on-arm64-a-high-level-perspective/|access-date=2023-10-23|website=Chips and Cheese|language=en-US}}</ref><ref>{{Cite web|title=Introducing OpenCL and OpenGL on DirectX|url=https://www.collabora.com/news-and-blog/news-and-events/introducing-opencl-and-opengl-on-directx.html|access-date=2023-10-23|website=Collabora - Open Source Consulting|language=en}}</ref><ref>{{Cite web|title=Deep dive into OpenGL over DirectX layering|url=https://www.collabora.com/news-and-blog/blog/2020/07/09/deep-dive-into-opengl-over-directx-layering/|access-date=2023-10-23|website=Collabora - Open Source Consulting|language=en}}</ref> [[Windows 11 version history#Version 22H2 (2022 Update)|Version 22H2]] updated the [[.NET Framework version history#.NET Framework 4.8.1|.NET Framework]] adding native ARM64 support.<ref>{{Cite web|last=Overfield|first=Tara|date=2022-08-09|title=Announcing .NET Framework 4.8.1|url=https://devblogs.microsoft.com/dotnet/announcing-dotnet-framework-481/|access-date=2023-10-23|website=.NET Blog|language=en-US}}</ref> [[Windows 11 version history#Version 23H2 (2023 Update)|Version 23H2]] added support for vTPM in Hyper-V.<ref>{{Cite web|last1=Langowski|first1=Amanda|last2=LeBlanc|first2=Brandon|date=2023-05-22|title=Announcing Windows 11 Insider Preview Build 25370|url=https://blogs.windows.com/windows-insider/2023/05/22/announcing-windows-11-insider-preview-build-25370/|access-date=2023-10-23|website=Windows Insider Blog|language=en-US}}</ref>
 
==Bundled software==