Content deleted Content added
m →See also: add |
WP:DASH; nuance. |
||
Line 1:
{{Short description|Tendency of a processor to access nearby memory locations in space or time}}
{{more citations needed|date=July 2008}}
In [[computer science]], '''locality of reference''', also known as the '''principle of locality''',<ref>Not to be confused with the [[principle of locality]] o=s*v=411##sts in physics.</ref> is the tendency of a processor to access the same set of memory locations repetitively over a short period of time.<ref>{{Cite book|title=Computer organization and architecture : designing for performance|last=William.|first=Stallings|date=2010|publisher=Prentice Hall|isbn=9780136073734|edition= 8th|___location=Upper Saddle River, NJ|oclc=268788976}}</ref> There are two basic types of reference locality {{
Locality is a type of [[predictability|predictable]] behavior that occurs in computer systems. Systems
== Types of locality ==
|