Assassin's Creed Unity: Difference between revisions

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Instead, Pontbriand stated that the decision for parity came from the limitations of the consoles' CPUs. The number of NPCs and general amount of AI was paramount to keeping the game locked at 30 frames per second.<ref>{{cite web|url=https://www.eurogamer.net/articles/digitalfoundry-2014-assassins-creed-unity-performance-analysis|title=Performance Analysis: Assassin's Creed Unity|first=David|last=Bierton|website=[[Eurogamer]]|date=November 14, 2014|access-date=February 10, 2019|archive-date=April 1, 2019|archive-url=https://web.archive.org/web/20190401215456/https://www.eurogamer.net/articles/digitalfoundry-2014-assassins-creed-unity-performance-analysis|url-status=live}}</ref>
 
== See also ==
 
* [[List of video games notable for negative reception]]
 
==Notes==
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* {{IMDb title|3947868}}
* {{MobyGames|/game/assassins-creed-unity}}
* {{Metacritic video game|id=assassins-creed-unity}}
 
{{Assassin's Creed}}