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Jasca Ducato (talk | contribs) Undid revision 1298630529 by 49.245.22.153 (talk) This is already linked in the copy |
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Instead, Pontbriand stated that the decision for parity came from the limitations of the consoles' CPUs. The number of NPCs and general amount of AI was paramount to keeping the game locked at 30 frames per second.<ref>{{cite web|url=https://www.eurogamer.net/articles/digitalfoundry-2014-assassins-creed-unity-performance-analysis|title=Performance Analysis: Assassin's Creed Unity|first=David|last=Bierton|website=[[Eurogamer]]|date=November 14, 2014|access-date=February 10, 2019|archive-date=April 1, 2019|archive-url=https://web.archive.org/web/20190401215456/https://www.eurogamer.net/articles/digitalfoundry-2014-assassins-creed-unity-performance-analysis|url-status=live}}</ref>
==Notes==
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* {{IMDb title|3947868}}
* {{MobyGames|/game/assassins-creed-unity}}
{{Assassin's Creed}}
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