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'''Rubies of Eventide''' (RoE or Rubies) is a free to play [[massively multiplayer online role-playing game]] published by Mnemosyne, LLC. Powered by the [[Lithtech]] Jupiter engine, Rubies of Eventide is set in the medieval fantasy world of Vormis represented by a beautiful 3D world.
Your adventure begins as you arrive in the Adventurer's Guild. The Baron of Kaj Blood has put out a summons for mercenaries to help defend the town and its lands from hostile kobolds, imps, bandits, and a myriad of strange wild beasts who have become maligned with the impromptu capital of South Vormis. Your character has answered the call and arrived in Kaj Blood just in time for the action...
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===Membership===
You can play this game for free, although you are given the option to donate .
Rubies of Eventide is free to download and play. This means there are no up front or ongoing fees to pay as the game operates on donations. Many people help a virtual community grow and contribute in different ways. In order to maintain this model it is asked is for players to make a donation to keep the game running. However, the Free Accounts are not penalised.
 
*'''Free Accounts:'''
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===Skills===
There are over 50 skills that you canto choose from to train youra character in Rubies of Eventide. Skills are grouped into six basic categories. These are the Martial, Magic, Craft, Gathering, Worldly, and Language skills.
 
*'''Martial Skills:''' the martial skills deal with weapons, armor, and shields. These are the main skills for the purely melee character, and also very important to some of the hybrid characters as well. Raising your weapon skills will increase your effectiveness with using your weapon of choice. Each weapon skill is specific to the type of weapon that it is named for, but covers all of the weapons in that class. For example, the sword skill covers one handed and two handed swords, Axe skill covers one handed and two handed axes.
 
*'''Magic Skills:''' there are eight schools of magic in Rubies of Eventide that you canto train youra character in, there are over 175 spells available in the combined schools. Each spell school has its own array of spells and specializations which depend on the focus of that particular school. For example, Shamanic is mostly a healing spell school whereas Sorcery is a raw elemental damage spell school. There are classes that will deal with just one school of magic as their primary skill and others that will have the ability to be skilled in several schools of magic. YouIt canis always possible to train whicheverany youof choosethem, however yourthe training cost in development points will be lower for the schools that are yourthe particular classes specialty.
 
*'''Wordly Skills:''' the wordly skills deal with the day to day life of yourthe character, such as their skill at haggling a price with a merchant or setting up a camp to rest and heal in. These skills include Bargaining, camping, first aid, and lore, all of which are currently implemented in Rubies of Eventide. The pick locks, scouting, search, stealth, and traps skills are not in yet.
 
*'''Crafting Skills:''' crafting skills give yourthe character the ability to create superior quality items which you can usebe used or sellsold to other players. They have a unique use based progression system which is a bit different from the other skills which are only raised through spending development points. It is possible to craft youra character to very high levels of crafting ability without ever spending a single development point on them.
 
*'''Gathering Skills:''' gathering skills are fundamental skills for crafter-type characters to collect needful components from the game world without little to no combat. Like crafting skills, gathering improves with use and provides experience points for those employing these skills.
 
*'''Languages:''' each of the seven races of Vormis has their own language, and youra character will start its life with a bonus in its native language. Some professions like philosopher or muse have bonuses in language, but this does not exclude anyone from learning a racial language. To become more proficient in language skills, youit is possible canto either invest Development Points into languages or communicate in that language with another player who is more proficient in that language. In this way, language skills have the ability to autoraise with use, similar to crafting or gathering, but without the failures.
 
==Gameplay==
===Combat===
Rubies unique combat mode is an “asynchronous real-time turn-based hybrid combat.” For players this means planning moves strategically with more attention to tactical rather than split-second decisions. This combat system combines turn-based and real-time elements. Under attack mode, every action has a preparation and recovery time, which varies depending on the action taken (attack, movement), the weapon being wield, and the strength of the character. This way, youthe player can cancel yourits action when in preparation time (eg. cancel the attack and run away), but after the action is performed youhe havehas to wait until the recovery time is over (and for a few seconds youhe areis vulnerable to yourhis opponents).
 
Another innovation regarding combat is the combat circle. When a battle begins, all other characters disappear and cannot join the battle, except for any aggressive NPCs nearby that might add up, or if in PvP, other members of the opposite party. This does away with the problem of kill stealing and allows players to battle their foes without having to worry about outside interference. A red "radius of engagement" circle appears on yourthe player's radar to indicate the space wherein youhe and yourhis opponent can move. If youhe choosechooses to exit this ring, youhe effectively leaveleaves combat.
 
===Mentors===
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====Risk / Reward====
Rubies of Eventide has a unique system for earning bonus experience points called the Risk/Reward system. YouThe decideplayer decides how much youhe areis willing to risk, or not risk.
 
Until level six, youa areplayer is not subject to risk reward, and all of yourhis items will safely remain in yourhis inventory if youhe happenhappens to die. Anything that youhe acquireacquires after that, whether from trading, looting from creatures, or purchase from a merchant is automatically risked. If youthe findplayer finds something that youhe dodoes not want to lose ithe isshould pay a good ideavisit to visit with the wardens to protect it. Any items that youa doplayer dropdrops after youhe diedies will remain on the ground where youhe died. The time they remain there for is determined by yourthe player's level. Please not that on Halberd yourthese items can be picked up by anyone at any time.
 
The maximum risk bonus that youany player can earn is 20%, youhe must have 100% of yourhis total inventory risked in order to achieve a 20% risk bonus. If you placeany items are placed in the vault, they will not count towards yourthe risk bonus even if they are set as risked. Any items in the vault are safe, youit cannotis impossible to lose them if youthe player diedies.
 
===Death and Dying===
When youa player diedies, there are several methods available to bring yourhis character back to life. YouAny player can use the '/rtt' command to return to the temple. This will spawn yourthe character in whichever temple youhe areis currently bound to. YouHe can also get resurrected by another player via a spell or they can carry yourhis corpse to a temple to be resurrected by the healer there. If youthe player loglogs off the game while dead youhe will still be dead and in the same ___location when youhe loglogs back in.
 
===Guild System===