VVVVVV: Difference between revisions

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Development: This isn't neutrally written, the source is not reliable and doesn't support all of these details, and this wouldn't belong in a 'development' section anyway.
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Cavanagh also considered this game an opportunity to indulge in his "retro fetish". He has said because he lacks the technical prowess to make more modern-looking games, he instead focuses on making them visually interesting; additionally, he finds this to be made easier by "work[ing] within narrow limits".<ref name="indiegames" /> ''VVVVVV'' was the first game which Cavanagh sold commercially. While his previous games were all released as freeware, due to the size of ''VVVVVV'' compared to his previous work, Cavanagh felt that he "couldn't see [himself] going down that route."<ref name="indiegames" />[[File:Sad Elephant room in the game vvvvvv.jpg|thumb|right|The Sad Elephant near Space Station 2]]
 
''VVVVVV'' contains many strange visual elements, most notably the sad elephant, sometimes also called the elephant in the room, which is a large elephant with a tear dropping from its eye. It spans four rooms near the Space Station area of Dimension VVVVVV, flickering constantly from color to color. If the player stands near the elephant for a short period of time, it will cause Captain Viridian to become sad. The elephant serves no function to the game, but has served to provoke much discussion about its meaning or symbolism amongst fans of the game. Similarly to many of the enemies in the game, the sad elephant originated in dream journals kept by creator Terry Cavanagh and not from ''[[Jet Set Willy]]'' as once believed.<ref>http://blog.hardcoregaming101.net/2010/09/compelling-world-design-vvvvvv.html</ref>
 
=== Release ===