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The use of DLSS Frame Generation may lead to increased [[input latency]],<ref>{{Cite web |date=2023-11-21 |title=When a high frame rate can lose you the game |url=https://www.digitaltrends.com/computing/when-frames-dont-win-games/ |access-date=2024-07-09 |website=Digital Trends |language=en}}</ref> as well as [[visual artifacts]].<ref>{{Cite web |date=2023-03-08 |title=Nvidia DLSS 3 Revisit: We Try It Out in 9 Games |url=https://www.techspot.com/article/2639-dlss-3-revisit/ |access-date=2024-07-09 |website=TechSpot |language=en-US}}</ref> It has also been criticized that by implementing DLSS in their games, game developers no longer have an incentive to optimize them so that they also run smoothly in native resolution on modern PC hardware. For example, for the game ''[[Alan Wake 2]]'' in [[4K resolution]] at the highest graphics settings with [[Ray tracing (graphics)|ray tracing]] enabled, the use of DLSS in Performance mode is recommended even with graphics cards such as the [[Nvidia GeForce RTX 4080]] in order to achieve 60 fps.<ref>{{Cite web |date=2023-10-26 |title=Alan Wake 2 on PC is an embarrassment of riches |url=https://www.digitaltrends.com/computing/alan-wake-2-pc-performance/ |access-date=2024-07-09 |website=Digital Trends |language=en}}</ref>
The transformer-based AI upscaling model introduced with DLSS 4 received moderate praise for its improved image quality with regard to increased stability, reduced ghosting, better anti-aliasing, and higher level of detail, as well as its backward compatability and higher training scalability regarding future improvements.<ref>{{Cite news |title=NVIDIA DLSS 4 Transformer Review - Better Image Quality for Everyone |url=https://www.techpowerup.com/review/nvidia-dlss-4-transformers-image-quality/ |archive-url=http://web.archive.org/web/20250128024629/https://www.techpowerup.com/review/nvidia-dlss-4-transformers-image-quality/ |archive-date=2025-01-28 |access-date=2025-01-31 |work=TechPowerUp |language=en}}</ref><ref>{{Cite web |last=Leadbetter |first=Richard |date=2025-01-07 |title=Hands-on with DLSS 4 on Nvidia's new GeForce RTX 5080 |url=https://www.eurogamer.net/digitalfoundry-2025-hands-on-with-dlss-4-on-nvidias-new-geforce-rtx-5080 |access-date=2025-01-31 |website=Eurogamer.net |language=en}}</ref>
== See also ==
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