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[[File:Jack-in-cube solid model, light background.gif|thumb|right|The geometry in solid modeling is fully described in 3{{nbhyph}}D space; objects can be viewed from any angle.]]
'''Solid modeling''' (or '''solid modelling''') is a consistent set of principles for mathematical and
ter systems' modeling of three-dimensional shapes ''[[solid (mathematics)|(solids)]]''. Solid modeling is distinguished within the broader related areas of [[geometric modeling]] and [[computer graphics]], such as ''[[3D modeling]]'', by its emphasis on physical fidelity.<ref name = "Solid Modeling">{{cite book |url=http://sal-cnc.me.wisc.edu/index.php?option=com_remository&Itemid=143&func=fileinfo&id=53 |title= Solid Modeling|author= Shapiro, Vadim |year= 2001 |publisher= Elsevier |access-date=20 April 2010}}</ref> Together, the principles of geometric and solid modeling form the foundation of 3D-[[computer-aided design]], and in general, support the creation, exchange, visualization, animation, interrogation, and annotation of digital models of physical objects. == Overview ==
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