Infinity Engine: Difference between revisions

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Infinity Engine was conceived by [[BioWare]] as a base of their complex [[Game demo|demo]] called then ''Battleground Infinity'', which later in its final form became a game [[Baldur's Gate]].<ref name=Inf0>{{cite web|access-date=2025-08-03 |language=en |title=Infinity Engine |url=http://www.moddb.com/engines/infinity-engine}}<!-- auto-translated from Polish by Module:CS1 translator --></ref> The graphical engine is an [[API]] written in [[OpenGL]].<ref name=Inf0/> and was created specially for [[cRPG]] games - in truth, it is based on isometrics pre-rendered graphics [[2D computer graphics|2D]] and both [[Personal computer|PCs]] and [[NPC|NPCs]] use [[Sprite (computer graphics)|sprites]].<ref name=Inf0/><ref name=Inf1>{{cite web|access-date=2025-08-03 |language=en |title=Infinity Engine |url=https://www.giantbomb.com/infinity-engine/3015-495/}}<!-- auto-translated from Polish by Module:CS1 translator --></ref>
 
In December 2002, after publishing a game [[Baldur's Gate 2]], [[Ray Muzyka]] decided that there would be a [[patch (computing)|patch]] published for games of [[Bioware]], so the Infinity Engine could work in resolutions bigger than 800 x 600 pixels.<ref>{{cite web|access-date=2025-08-03 |date=2002-12-13 |language=it |title=Bioware, una patch alta risoluzione per i suoi RPG |url=http://multiplayer.it/notizie/bioware-una-patch-alta-risoluzione-per-i-suoi-rpg.html |website = multiplayer.it}}<!-- auto-translated from Polish by Module:CS1 translator --></ref> The last computer game using Infinity Engine was [[Icewind Dale 2]] from 2002;<ref>{{cite web|access-date=2025-08-03 |date=2002-09-06 |language=en |title=Icewind Dale II Review |url=https://www.gamespot.com/reviews/icewind-dale-ii-review/1900-2879594/ |website = Gamespot.com}}<!-- auto-translated from Polish by Module:CS1 translator --></ref> it was not until 2016, after 17 years since publication of the oryginal game, it was developed a [[Expansion pack|expansion]] [[Siege of Dragonspear]] for [[Baldur's Gate]] using the same graphical engine.<ref>{{cite web|access-date=2025-08-03 |date=2016-04-14 |language=en |title=Baldur's Gate: Enhanced Edition Review |url=https://www.gamespot.com/reviews/baldurs-gate-siege-of-dragonspear/1900-6416408/ |website=Gamspot.com}}<!-- auto-translated from Polish by Module:CS1 translator --></ref>
 
A natural evolution of the Infinity Engine was [[Aurora Engine]] that was used by [[Neverwinter Nights]] computer role-playing game by [[BioWare]] in 2002.<ref name=Aur1>{{cite web|access-date=2025-08-03 |language=en |title=Aurora Engine |url=https://www.giantbomb.com/aurora-engine/3015-1468/ |website = Giantbomb.com}}<!-- auto-translated from Polish by Module:CS1 translator --></ref>
 
== List of games using Infinity Engine ==