Content deleted Content added
Unnecessary abbreviation |
Infobox stuffs |
||
Line 7:
| caption = The Mortuary room in which the game ''Planescape: Torment'' opens.
| developer = [[BioWare]]
| released = 1998
| latest_release_version =
| latest_release_date =
| latest_preview_version =
| latest_preview_date =
| programming language = [[C++]]
| operating_system = [[Microsoft Windows]], [[Mac OS]], [[Mac OS X]], [[AmigaOS 4]], [[GNU/Linux]]
| genre = [[Game engine]]
Line 17 ⟶ 19:
}}
'''Infinity Engine''' is a [[game engine]] which allows the creation of [[Isometric projection|isometric]] [[role-playing video games]]. It was originally developed by [[BioWare]] for a prototype [[real-time strategy]] game codenamed ''Battleground Infinity'', which was ultimately re-engineered to become 1998's ''[[Baldur's Gate (video game)|Baldur's Gate]]''. The engine would serve as the cancelled ''Battleground Infinity's'' [[namesake]]. BioWare utilized it again in several [[Baldur's Gate|subsequent installments]] of the series and also licensed the engine to [[Interplay Entertainment|Interplay]]'s [[Black Isle Studios]] to create ''[[Icewind Dale]]'' and ''[[Planescape: Torment]]''.<ref>{{cite book|title=BioWare: Stories and Secrets from 25 Years of Game Development|publisher=[[Dark Horse Comics]]|___location=United States|year=2020|isbn=9781506718804|page=27|quote=Baldur's Gate was the first game re-leased using BioWare's Infinity engine, named for Baldur's Gate's predecessor: the unreleased Battleground: Infinity. BioWare also used the Infinity engine for Baldur's Gate II... and... licensed it for other isometric Western RPG classics.|url=https://www.google.com/books/edition/BioWare_Stories_and_Secrets_from_25_Year/88PiDwAAQBAJ?hl=en&gbpv=0|url-status=dead|archive-url=https://web.archive.org/web/20250812010310/https://www.google.com/books/edition/BioWare_Stories_and_Secrets_from_25_Year/88PiDwAAQBAJ?hl=en&gbpv=0|archive-date=12 August 2025}}</ref>
|