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I must respectfully disagree with the notability tag. A quick WP:BEFORE perusal via Google News and Books would seem to establish relatively significant coverage. Not tot get too far into OTHERTHINGSEXIST territory, but individual game engine articles are not unusual. |
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| name = Infinity Engine
| logo =
| screenshot = File:Planescape start-room.jpg
| caption = Screenshot of ''[[Planescape: Torment]]'' demonstrating the [[user interface]] and 2D [[isometric graphics]] representative of games utilizing the Infinity Engine
| developer = [[BioWare]]
| released = 1998
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| operating_system = [[Microsoft Windows]], [[Mac OS]], [[Mac OS X]], [[AmigaOS 4]], [[GNU/Linux]]
| genre = [[Game engine]]
| license = [[Proprietary software|Proprietary]]
| website = http://www.bioware.com</br>https://gemrb.org/ (open-source version)
}}
The '''Infinity Engine''' is a [[game engine]] which allows the creation of [[Isometric projection|isometric]] [[role-playing video games]]. It was originally developed by [[BioWare]] for a prototype [[real-time strategy]] game codenamed ''Battleground Infinity'', which was ultimately re-engineered to become 1998's ''[[Baldur's Gate (video game)|Baldur's Gate]]''. The engine would serve as the cancelled ''Battleground Infinity's'' [[namesake]]. BioWare utilized it again in several [[Baldur's Gate|subsequent installments]] of the series and also licensed the engine to [[Interplay Entertainment|Interplay]]'s [[Black Isle Studios]] to create ''[[Icewind Dale]]'' and ''[[Planescape: Torment]]''.<ref>{{cite book|title=BioWare: Stories and Secrets from 25 Years of Game Development|publisher=[[Dark Horse Comics]]|___location=United States|year=2020|isbn=9781506718804|page=27|quote=Baldur's Gate was the first game re-leased using BioWare's Infinity engine, named for Baldur's Gate's predecessor: the unreleased Battleground: Infinity. BioWare also used the Infinity engine for Baldur's Gate II... and... licensed it for other isometric Western RPG classics.|url=https://www.google.com/books/edition/BioWare_Stories_and_Secrets_from_25_Year/88PiDwAAQBAJ?hl=en&gbpv=0|url-status=dead|archive-url=https://web.archive.org/web/20250812010310/https://www.google.com/books/edition/BioWare_Stories_and_Secrets_from_25_Year/88PiDwAAQBAJ?hl=en&gbpv=0|archive-date=12 August 2025}}</ref>
As of 2005 the engine has been [[open-source]] and referred to as "GemRB," which is a multi-platform implementation of the engine.<ref>{{cite web|access-date=2016-10-14 |title=gemrb/gemrb |url=https://github.com/gemrb/gemrb |website=GitHub}}<!-- auto-translated from Polish by Module:CS1 translator --></ref>
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