Infinity Engine: Difference between revisions

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I must respectfully disagree with the notability tag. A quick WP:BEFORE perusal via Google News and Books would seem to establish relatively significant coverage. Not tot get too far into OTHERTHINGSEXIST territory, but individual game engine articles are not unusual.
Infobox
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| name = Infinity Engine
| logo =
| screenshot = File:Planescape start-room.jpg
| caption = Screenshot of ''[[Planescape: Torment]]'' demonstrating the [[user interface]] and 2D [[isometric graphics]] representative of games utilizing the Infinity Engine
| caption = The Mortuary room in which the game ''Planescape: Torment'' opens.
| developer = [[BioWare]]
| released = 1998
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| operating_system = [[Microsoft Windows]], [[Mac OS]], [[Mac OS X]], [[AmigaOS 4]], [[GNU/Linux]]
| genre = [[Game engine]]
| license = [[Proprietary software|Proprietary]]
| website = http://www.bioware.com</br>https://gemrb.org/ (open-source version)
}}
 
The '''Infinity Engine''' is a [[game engine]] which allows the creation of [[Isometric projection|isometric]] [[role-playing video games]]. It was originally developed by [[BioWare]] for a prototype [[real-time strategy]] game codenamed ''Battleground Infinity'', which was ultimately re-engineered to become 1998's ''[[Baldur's Gate (video game)|Baldur's Gate]]''. The engine would serve as the cancelled ''Battleground Infinity's'' [[namesake]]. BioWare utilized it again in several [[Baldur's Gate|subsequent installments]] of the series and also licensed the engine to [[Interplay Entertainment|Interplay]]'s [[Black Isle Studios]] to create ''[[Icewind Dale]]'' and ''[[Planescape: Torment]]''.<ref>{{cite book|title=BioWare: Stories and Secrets from 25 Years of Game Development|publisher=[[Dark Horse Comics]]|___location=United States|year=2020|isbn=9781506718804|page=27|quote=Baldur's Gate was the first game re-leased using BioWare's Infinity engine, named for Baldur's Gate's predecessor: the unreleased Battleground: Infinity. BioWare also used the Infinity engine for Baldur's Gate II... and... licensed it for other isometric Western RPG classics.|url=https://www.google.com/books/edition/BioWare_Stories_and_Secrets_from_25_Year/88PiDwAAQBAJ?hl=en&gbpv=0|url-status=dead|archive-url=https://web.archive.org/web/20250812010310/https://www.google.com/books/edition/BioWare_Stories_and_Secrets_from_25_Year/88PiDwAAQBAJ?hl=en&gbpv=0|archive-date=12 August 2025}}</ref>
 
As of 2005 the engine has been [[open-source]] and referred to as "GemRB," which is a multi-platform implementation of the engine.<ref>{{cite web|access-date=2016-10-14 |title=gemrb/gemrb |url=https://github.com/gemrb/gemrb |website=GitHub}}<!-- auto-translated from Polish by Module:CS1 translator --></ref>