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The Infinity Engine was conceived by BioWare as the foundation for the [[real-time strategy game]], then-titled ''Battleground Infinity'', which eventually evolved into the first [[Baldur's Gate]], a [[CRPG]].<ref name=Inf0/>
The graphical engine uses an [[API]] implemented in [[OpenGL]],<ref name=Inf0/>
In December 2002, following the release of ''[[Baldur's Gate II]]'', Ray Muzyka announced a high-resolution patch for BioWare's games that enabled the Infinity Engine to support resolutions higher than 800×600 pixels.<ref>{{cite web|access-date=2025-08-03 |date=2002-12-13 |language=it |title=Bioware, una patch alta risoluzione per i suoi RPG |url=http://multiplayer.it/notizie/bioware-una-patch-alta-risoluzione-per-i-suoi-rpg.html |website=multiplayer.it |author=The Editors (La Redaccione)}}</ref> The last original computer game to use the Infinity Engine was ''[[Icewind Dale II]]'', released in 2002.<ref>{{cite web|access-date=2025-08-03 |date=2002-09-06 |language=en |title=Icewind Dale II Review |url=https://www.gamespot.com/reviews/icewind-dale-ii-review/1900-2879594/ |website=Gamespot.com |author=Greg Kasavin}}</ref> It was not until 2016—17 years after the original game's debut—that an [[expansion pack|expansion]], ''[[Siege of Dragonspear]]'', was released for ''Baldur's Gate'' using the same graphical engine.<ref>{{cite web|access-date=2025-08-03 |date=2016-04-14 |language=en |title=Baldur's Gate: Enhanced Edition Review |url=https://www.gamespot.com/reviews/baldurs-gate-siege-of-dragonspear/1900-6416408/ |website=Gamespot.com |author=Brett Todd}}</ref>
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