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The '''Infinity Engine''' is a [[game engine]] which allows the creation of [[Isometric projection|isometric]] [[role-playing video games]]. It was originally developed by [[BioWare]] for a prototype [[real-time strategy]] game codenamed ''Battleground: Infinity'', which was ultimately re-engineered to become 1998's ''[[Baldur's Gate (video game)|Baldur's Gate]]''. BioWare utilized it again in several [[Baldur's Gate|subsequent installments]] of the series and also licensed the engine to [[Interplay Entertainment|Interplay]]'s [[Black Isle Studios]] to create ''[[Icewind Dale]]'' and ''[[Planescape: Torment]]''. The engine would serve as the cancelled ''Battleground: Infinity's'' [[namesake]].<ref>{{cite book|title=BioWare: Stories and Secrets from 25 Years of Game Development|publisher=[[Dark Horse Comics]]|___location=United States|year=2020|isbn=9781506718804|page=27|quote=Baldur's Gate was the first game re-leased using BioWare's Infinity engine, named for Baldur's Gate's predecessor: the unreleased Battleground: Infinity. BioWare also used the Infinity engine for Baldur's Gate II... and... licensed it for other isometric Western RPG classics.|url=https://www.google.com/books/edition/BioWare_Stories_and_Secrets_from_25_Year/88PiDwAAQBAJ?hl=en&gbpv=0|url-status=dead|archive-url=https://web.archive.org/web/20250812010310/https://www.google.com/books/edition/BioWare_Stories_and_Secrets_from_25_Year/88PiDwAAQBAJ?hl=en&gbpv=0|archive-date=12 August 2025}}</ref>
As of 2005 the engine has been [[open-source]] and referred to as "GemRB," which is a multi-platform implementation of the engine.<ref>{{cite web|access-date=2016-10-14 |title=gemrb/gemrb |url=https://github.com/gemrb/gemrb |website=GitHub}}<!-- auto-translated from Polish by Module:CS1 translator --></ref>
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