Program optimization: Difference between revisions

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==Overview==
Although the term "optimization" is derived from "optimum",<ref>{{Cite book |last1=Antoniou |first1=Andreas |url=https://link.springer.com/content/pdf/10.1007/978-1-0716-0843-2.pdf |title=Practical Optimization |last2=Lu |first2=Wu-Sheng |series=Texts in Computer Science |publisher=[[Springer Publishing|Springer]] |year=2021 |edition=2nd |pages=1 |doi=10.1007/978-1-0716-0843-2 |isbn=978-1-0716-0841-8 |language=en}}</ref> achieving a truly optimal system is rare in practice, which is referred to as [[superoptimization]]. Optimization typically focuses on improving a system with respect to a specific quality metric rather than making it universally optimal. This often leads to trade-offs, where enhancing one metric may come at the expense of another. One frequently cited example is the [[space-time tradeoff]], where reducing a program’s execution time can increasingincrease its memory consumption. Conversely, in scenarios where memory is limited, engineers might prioritize a slower [[algorithm]] to conserve space. There is rarely a single design that can excel in all situations, requiring [[software engineers|programmers]] to prioritize attributes most relevant to the application at hand. Metrics for software include throughput, [[Frames per second|latency]], [[RAM|volatile memory usage]], [[Disk storage|peristant storage]], [[internet usage]], [[energy consumption]], and hardware [[wear and tear]]. The most common metric is speed.
 
Furthermore, achieving absolute optimization often demands disproportionate effort relative to the benefits gained. Consequently, optimization processes usually slow once sufficient improvements are achieved. Fortunately, significant gains often occur early in the optimization process, making it practical to stop before reaching [[diminishing returns]].