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==Encoding audio signals==
The simplest way to encode audio signals is [[pulse-code modulation]] (PCM), which is used on [[audio CDs]], [[Digital Audio Tape|DAT]] recordings, and so on. All digitization represents continuous signals with a finite set of numbers, and is thus fundamentally inexact. The more bits (numbers) used, the finer the granularity in the digital representation, and the smaller the error. Such ''quantization errors'' may be thought of as a type of noise, because they are effectively the difference between the original source and its binary representation. With PCM, the only way to mitigate the audible effects of these errors is to use enough bits to ensure that the noise is low enough to be masked either by the signal itself or by other sources of noise. A high quality signal is possible, but at the cost of a high [[bitrate]] (over 700 [[
More clever ways of digitizing an audio signal can reduce that waste by exploiting known characteristics of the auditory system. A classic method is nonlinear PCM, such as [[mu-law]] encoding (named after a perceptual curve in auditory perception research). Small signals are digitized with finer granularity than are large ones; the effect is to add noise that is proportional to the signal strength. Sun's [[Au file format]] for sound is a popular example of mu-law encoding. Using 8-bit mu-law encoding would cut the per-channel bitrate of CD audio down to about
==A basic SBC scheme==
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