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The final image will normally be colored in some way. Typically, some [[scalar field]] in <math>\Omega</math> (like the vector length) is used to determine the hue, while the grayscale LIC output determines the [[Lightness|brightness]].
Different choices of convolution kernels and random noise produce different textures; for example, [[pink noise]] produces a cloudy pattern where areas of higher flow stand out as smearing, suitable for weather visualization. Further refinements in the convolution can improve the quality of the image.<ref name="Weiskopf 2009">{{cite book |last1=Weiskopf |first1=Daniel |chapter-url=https://scholar.archive.org/
===Programming description===
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