Parallax scrolling: Difference between revisions

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The layer way: a bit more background (no pun intended)
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=== The layer way ===
If theSome display systemsystems supportssupport multiple background layers that can be [[Scrolling|scrolled]] independently in horizontal and vertical directions and [[Compositing|composited]] on one another. On such a display system, ita game can scrollproduce themparallax by simply changing each layer's horizontal offsetposition by a different amount. However, placing too much in front of the ''playfield'', the layer containing the objects with which the player interacts, obscures the action of the game and may be distractive to some users.
 
=== The raster way ===