Computer graphics (computer science): Difference between revisions

Content deleted Content added
No edit summary
vector "wire-frame" representations
Line 17:
==3D Computer Graphics==
 
With the birth of the [[workstation]] computers (like [[LISP machine]]s, [[paintbox]] computers and [[Silicon Graphics]] workstations) came the [[3D computer graphics]], based on [[vector]] "wire-frame" representations of virtual objects. (See this article.)
 
Some major advances in 3D computer graphics since then have been:
 
; [[Flat shading]]: A technique that shades each polygon of an object based on the polygon's "normal" and the position and intensity of a light source.