Computer graphics (computer science): Difference between revisions

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vector "wire-frame" representations
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; [[Flat shading]]: A technique that shades each polygon of an object based on the polygon's "normal" and the position and intensity of a light source.
; [[Gouraud shading]]: Invented by H.Henri Gouraud [http://www.univ-reims.fr/Labos/LERI/Afig99/biographie.html] in 1971, a fast and resource-conscious vertex shading technique used to simulate smoothly shaded surfaces.
; [[Texture mapping]]: A technique for simulating a large amount of surface detail by mapping images (textures) onto polygons.
; [[Phong shading]]: Invented by Wu Tong Phong, used to simulate specular highlights and smooth shaded surfaces.