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'''Box modeling''' is a technique in [[3D computer graphicsmodeling]]. Using the box modeling method, a modeler starts out with a 3D [[Primitive (geometry)|primitive]] (typically a [[cube]]) and extrudes faces from this, resizing them as needed, and connecting the vertices via various built-in functions of the modeling program chosen. This resultscan often result in a blocky version of the model, which is generally subdivided (smoothed) to create the final form of the object; however, more experienced box modelers manage to create their model without subdividing the faces of the model.
 
== Advantages and Disadvantages ==