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'''Xiaolin Wu's line algorithm''' is an [[algorithm]] for line [[antialiasing]], which was presented in the article ''An Efficient Antialiasing Technique'' in the [[July]] [[1991]] issue of ''[[Computer Graphics]]'', as well as in the article ''Fast Antialiasing'' in the [[June]] [[1992]] issue of ''[[Dr. Dobb's Journal]]''.
 
[[Bresenham's line algorithm|Bresenham's algorithm]] draws lines extremely quickly, but it cannot perform anti-aliasing. In addition, it cannot handle the case where the line endpoints do not lie exactly on integer points of the pixel grid. A naïve approach to anti-aliasing the line would take an extremely long time, but Wu's algorithm is quite fast (It is still slower than [[Bresenham's line algorithm|Bresenham's]], though. The basis of the algorithm is to draw pairs of pixels straddling the line, coloured according to proximity. Pixels at the line ends are handled separately. Lines less than one pixel long should be handled as a special case.
Efficient Antialiasing Technique'' in the [[July]] [[1991]] issue of ''[[Computer Graphics]]'', as well as in the article
 
Here is [[pseudocode]] for the nearly-horizontal case (<math>&\delta; x > &\delta; y</math>). The extension to cover nearly-vertical lines is trivial, and left as an exercise for the reader.
''Fast Antialiasing'' in the [[June]] [[1992]] issue of ''[[Dr. Dobb's Journal]]''.
 
[[Bresenham's line algorithm|Bresenham's algorithm]] draws lines extremely quickly, but it cannot perform anti-aliasing. In
 
addition, it cannot handle the case where the line endpoints do not lie exactly on integer points of the pixel grid. A
 
na&iuml;ve approach to anti-aliasing the line would take an extremely long time, but Wu's algorithm is quite fast (It is
 
still slower than [[Bresenham's line algorithm|Bresenham's]], though. The basis of the algorithm is to draw pairs of pixels
 
straddling the line, coloured according to proximity. Pixels at the line ends are handled separately. Lines less than one
 
pixel long should be handled as a special case.
 
Here is [[pseudocode]] for the nearly-horizontal case (<math>&delta;x > &delta;y</math>). The extension to cover
 
nearly-vertical lines is trivial, and left as an exercise for the reader.
{{wikicode}}
<code>
Line 73 ⟶ 57:
</code>
 
An extension to the algorithm for circle drawing was presented by Xiaolin Wu in the book ''Graphics Gems II''. Just like the line drawing algorithm is an replacement for of [[Bresenham's line algorithm]], the circle drawing algorithm is a replacement for Bresenham's circle drawing algorithm.
 
line drawing algorithm is an replacement for of [[Bresenham's line algorithm]], the circle drawing algorithm is a replacement
 
for Bresenham's circle drawing algorithm.
 
==References==
* {{Journal reference issue| Author=Abrash, Michael | Title=[http://www.whisqu.se/per/docs/graphics75.htm Fast Antialiasing] (Column). | Journal=[[Dr. Dobb's Journal]] | Year=June 1992 | Volume=17 | Issue=6 | Pages=139(7)}}
* {{Journal reference issue| Author=Wu, Xiaolin | Title=[http://portal.acm.org/citation.cfm?id=122734 An efficient antialiasing technique] | Journal=[[Computer Graphics]] | Year=July 1991 | Volume=25 | Issue=4 | Pages=143--152}} ISBN 0-89791-436-8.
 
* Wu, Xiaolin (1991). Fast Anti-Aliased Circle Generation. In James Arvo (Ed.), ''[http://print.google.com/print?id=Kw3YPvf8A-AC&pg=446&lpg=446&prev=http://print.google.com/print%3Fq%3Dwu%2Bcircle%2Balgorithm%26ie%3DUTF-8%26id%3DKw3YPvf8A-AC&sig=xFsWaJHNOOlbog9Rgk-3hbCvJws Graphics Gems II]''. pp. 446--?. San Francisco: Morgan Kaufmann. ISBN 0-12-064480-0.
(Column). | Journal=[[Dr. Dobb's Journal]] | Year=June 1992 | Volume=17 | Issue=6 | Pages=139(7)}}
* {{Journal reference issue| Author=Wu, Xiaolin | Title=[http://portal.acm.org/citation.cfm?id=122734 An efficient
 
antialiasing technique] | Journal=[[Computer Graphics]] | Year=July 1991 | Volume=25 | Issue=4 | Pages=143--152}} ISBN
 
0-89791-436-8.
* Wu, Xiaolin (1991). Fast Anti-Aliased Circle Generation. In James Arvo (Ed.),
 
''[http://print.google.com/print?id=Kw3YPvf8A-AC&pg=446&lpg=446&prev=http://print.google.com/print%3Fq%3Dwu%2Bcircle%2Balgori
 
thm%26ie%3DUTF-8%26id%3DKw3YPvf8A-AC&sig=xFsWaJHNOOlbog9Rgk-3hbCvJws Graphics Gems II]''. pp. 446--?. San Francisco: Morgan
 
Kaufmann. ISBN 0-12-064480-0.
 
==External links==