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{{Wikify|date=December 2006}}
{{Orphan|date=November 2006}}
'''Model-centered instruction''' is a general theory of [[instructional design]] developed by Andrew S. Gibbons.<ref>Gibbons, A. S., Model-Centered Instruction. ''Journal of Structural Learning and Intelligent Systems''. 14: 511-540,
==Theory Summary==
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According to the theory of model-centered instruction, there are three types of models: (a) a natural or manufactured cause-effect '''system''', (b) an '''environment''' in which one or more systems operate, or (c) an '''expert performance'''—a set of purposeful, goal-driven actions that causes changes within systems and environments. These three types of models—system, environment, and expert performance--form a comprehensive framework for the representation and communication of subject-matter information in any ___domain.
When learners interact with complex objects or models, they sometimes need assistance in discovering and processing information. Instructional designers can guide learners by introducing problems to be solved in a sequence that may be partially or fully determined by the learner. Gibbons defines a '''problem''' as “a request for information about an incompletely known model. A problem is a request for the learner…to supply one or more of the model’s behaviors, elements, or interrelations that are missing”. <ref>Gibbons, A. S., Model-Centered Instruction. ''Journal of Structural Learning and Intelligent Systems''. 14: 511-540,
== Principles of Model-Centered Instruction ==
Gibbons has defined seven principles that summarize the general design prescriptions of model-centered instruction. <ref>Gibbons, A. S., Model-Centered Instruction. ''Journal of Structural Learning and Intelligent Systems''. 14: 511-540,
1. '''Experience''': Learners should be given maximum opportunity to interact for learning purposes with one or more systems or models of systems of three types: environment, system, and/or expert performance. The terms model and simulation are not synonymous; models can be expressed in a variety of computer-based and non-computer-based forms.
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==References==
<references/>
[[Category:Educational philosophy]]
[[Category:Pedagogy]]
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