Object-oriented user interface: Difference between revisions

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In an OOUI, the user interacts explicitly with objects that represent entities in the ___domain that the application is concerned with. Many drawing applications, for example, have an OOUI - the objects being lines, circles and canvases. The user may explicitly select an object, alter its properties (such as size or colour), or invoke other actions upon it (such as to move, copy, or re-align it). If a business application has any OOUI, the user may be selecting and/or invoking actions on objects representing entities in the business ___domain such as customers, products or orders.
 
[[Jakob Nielsen (usability consultant) | Jakob Nielsen]] defines the OOUI in contrast to function-oriented interfaces: '"Object-oriented interfaces are sometimes described as turning the application inside-out as compared to function-oriented interfaces. The main focus of the interaction changes to become the users' data and other information objects that are typically represented graphically on the screen as icons or in windows.'"<ref name="Neilsen">Neilsen, J., Usability Engineering. 1993, San Francisco: Morgan Kaufmann / Academic Press</ref>
 
Dave Collins defines an OOUI as demonstrating three characteristics: