Parallax scrolling: Difference between revisions

Content deleted Content added
m The raster way: link hblank interrupt
Renamed some things
Line 18:
 
== The sprite way ==
If there is much in the way of the [[sprite (computer graphics)|sprite]]s (individually controllable moving objects drawn by hardware on top of or behind the layers) available on the display system, the programmer may want to make a pseudo-layer out of sprites. ''[[Star Force]]'', an overhead-view vertically-scrolling shooter for [[NES]], used this for its starfield, and ''[[Final Fight]]'' for Superthe NES[[SNES]] used this technique for the layer immediately in front of the main playfield.