Malcolm Evans (computer programmer): Difference between revisions

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He and his twin brother, Rod, were born in [[Romford]], but his family soon moved to [[Portsmouth]]. He has a [[Bachelor of Science|B.Sc.]] in [[electronics]] from [[University of Portsmouth|Portsmouth Polytechnic]] and joined [[Marconi Electronic Systems|Marconi]], where he worked on high-powered projects, such as satellite technology. Then in the mid-70s he moved to work for [[Smiths Aviation]], where he designed hardware to implement computer control systems for [[jet engine]]s.
 
In 1979 he moved again, to [[Sperry Corporation|Sperry Gyroscope]] in [[Bristol]], where he joined its micro-processor applications group. There he found himself using [[Zilog Z80]] and [[Intel 8088]] [[machine code]] language for small applications of a classified nature for the [[Ministry of Defence (United Kingdom)|Ministry of Defence]]. The Bristol factory was closed in 1981 but by then Malcolm had received a ZX81 from his wife, Linda, for his thirty-seventh birthday in April 1981. Malcolm developed ''3D Monster Maze'' to test what the computer was capable of, and completed it by November. <ref>{{refcite harvardjournal|CRASH05 url=http://www.crashonline.org.uk/05/newgen.htm| author=''CRASH'' 1984staff| title=''New Generation'' Ingredients of a winning team| journal=[[CRASH (magazine)|CRASH]] | issue=[http://www.crashonline.org.uk/05/index.htm 5]| year=1984-06}} An article about ''New Generation Software'', the firm that was started with the ''3D Monster Maze'' development.</ref>
 
At a classical guitar club in Bristol in 1981 Evans met [[John K. Greye]] and together they set up [[J.K. Greye Software]]. They produced several computer games for the Sinclair ZX81 [[home computer]]. In the spring of 1982, Greye and Evans split up and Evans founded his own company, [[New Generation Software]], which continued to produce games for the ZX Spectrum and pioneer the 3D gaming industry. <ref>{{refcite journal harvard|SU30 title=Hit Squad &mdash; Not just a load of old rubbish|Bourne journal=Sinclair User| year=1984-09|a author=Chris Bourne| issue=[http://www.sincuser.f9.co.uk/030/index.htm 30]| url=http://www.sincuser.f9.co.uk/030/htsquad.htm}} Featuring Malcolm Evans following the ''Trashman'' hit game.</ref>
 
== References ==
{{reflist}}
*{{note label|SU30|Bourne 1984|a}}{{cite journal
| title=Hit Squad &mdash; Not just a load of old rubbish
| journal=Sinclair User
| year=1984-09
| author=Chris Bourne
| issue=[http://www.sincuser.f9.co.uk/030/index.htm 30]
| url=http://www.sincuser.f9.co.uk/030/htsquad.htm}} Featuring Malcolm Evans following the ''Trashman'' hit game.
*{{note label|CRASH05|CRASH 1984|a}}{{cite journal
| url=http://www.crashonline.org.uk/05/newgen.htm
| author=''CRASH'' staff
| title=''New Generation'' Ingredients of a winning team
| journal=[[CRASH (magazine)|CRASH]]
| issue=[http://www.crashonline.org.uk/05/index.htm 5]
| year=1984-06}} An article about ''New Generation Software'', the firm that was started with the ''3D Monster Maze'' development.
 
[[Category:British video game designers|Evans, Malcolm]]