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Specular reflection *is* 'mirror reflection', add diffuse reflection, stub sorting |
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'''Reflection''' in [[computer graphics]] is used to emulate [[reflection (physics)|reflective]] objects like [[mirror]]s and [[shiny]] surfaces.
[[Image:Refl sample.jpg|frame|right|Ray traced model demonstrating mirror reflection and specular reflection.]] ▼
Mirror reflection is accomplished in a [[Ray tracing|ray trace]] renderer by following a ray from the eye to the mirror and then calculating where it bounces from, and continuing the process until no surface is found, or a non-reflective surface is found.▼
▲[[Image:Refl sample.jpg|frame|right|Ray traced model demonstrating
==Specular==▼
▲==Specular Reflection==
▲
==Diffuse Reflection==
Most surfaces are too rough to reflect light specularly, and instead reflect in a random direction. In ray-tracing, this is harder to emulate than simple specular reflection{{fact}}.
==See also==
* [[Ray tracing]]
* [[Rendering (computer graphics)]]
* [[Specular reflection]] (optics)
* [[Wet floor effect]]
{{compu-graphics-stub}}
[[Category:Computer graphics]]
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