Reflection (computer graphics): Difference between revisions

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Specular reflection *is* 'mirror reflection', add diffuse reflection, stub sorting
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[[Image:Refl sample.jpg|frame|right|Ray traced model demonstrating specular reflection.]]
 
==Specular Reflectionreflection==
[[Specular reflection]] is the mirror-like reflection of light from a surface. Specular reflection is accomplished in a [[Ray tracing|ray trace]] renderer by following a ray from the eye to the mirror and then calculating where it bounces from, and continuing the process until no surface is found, or a non-reflective surface is found. Specular reflection on a shiny surface like [[tile]], or a [[wood floor]] can add to the [[photorealistic]] effects of a 3D rendering.
 
==Diffuse Reflectionreflection==
Most surfaces are too rough to reflect light specularly, and instead reflect in a random direction. In ray-tracing, this is harder to emulate than simple specular reflection{{fact}}.