Content deleted Content added
No edit summary |
was->is |
||
Line 1:
'''OpenGL++'''
OpenGL++ (OGL++) was intended to offer a selection of routines and standardized data structures to dramatically simplify writing "real" programs using OpenGL. Instead of the programmer having to keep track of the objects in the 3D world and make sure they were culled properly, OpenGL++ would include its own [[scene graph]] system and handle many of the basic manipulation duties for the programmer. In addition, OGL++ included a system for modifying the scene graph on the fly, re-arranging it for added performance.
|