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Most MUDs implement a [[fantasy]] world populated by [[elf|elves]], [[goblin]]s, and other [[mythology|mythical]] beings. Players pretend to be [[knight]]s, [[sorcerer]]s, and the like. The goal of the game is to slay [[monster]]s and complete quests. Some MUDs have a [[science fiction]] setting. Most MUDs are run as [[hobby]] and are free to players. Still others, especially thoses which are based on [[MOO]]'s are used in [[distance education]] or to allow for virtual conferences.
The popularity of MUDs escalated in the [[USA]] during the [[1980s]], when (relatively speaking) cheap, at-home PCs with 300 to 2400 baud [[modem]]s enabled role players to log into multi-line BBSes. In [[Europe]] at around the same time, MUD development was centered around academic networks, particularly at the University of Essex where it was played by many people, both internal and external to the University. The MUD scene is still very much alive on the Internet, accessed via telnet. Specialized telnet clients exist that give a more pleasant user experience.
Some common MUD servers are [http://www.game.org/smaug/ SMAUG] and [http://www.dikumud.com/ DikuMUD].
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