Parallel rendering: Difference between revisions

Content deleted Content added
Eile (talk | contribs)
Eile (talk | contribs)
Line 28:
 
In contrast to sort-first, no sorting of rendered primitives takes place since all rendering resources render more or less the same view. Pixel decompositions are inherently load-balanced, and are ideal for purely fill-limited applications such as raytracing and 3D volume rendering.
 
 
===Others===