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* Each point is then moved to the centroid of its voronoi cell.
Each time a relaxation step is performed, the points are left in a slightly more even distribution: closely spaced points move further apart, and widely spaced points move closer together. In one dimension, this algorithm has been shown to converge to a centroidal Voronoi diagram, also named a [[centroidal Voronoi tessellation]] (Du, 2006). In
Since the algorithm converges slowly, and, due to limitations in numerical precision the algorithm will often not converge, real-world applications of Lloyd's algorithm stop once the distribution is "good enough." One common termination criterion is when the maximum distance a point moves in one iteration is below some set limit.
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* Qiang Du, Vance Faber, and Max Gunzburger. ''Centroidal Voronoi Tessellations: Applications and Algorithms.'' Siam Review, vol. 41, no. 4, pp. 637-676, 1999.
* Stuart P. Lloyd. ''Least Squares Quantization in PCM.'' IEEE Transactions on Information Theory, vol. 28, no. 2, pp. 129-137, 1982.
* J. Sabin and R. Gray. ''Global Convergence and Empirical Consistency of the Generalized Lloyd Algorithm.'' IEEE Transactions on Information Theory , vol. 32, no. 2, pp. 148-155, 1986.
* Adrian Secord. ''Weighted Voronoi Stippling.'' Proceedings of the Symposium on Non-Photorealistic Animation and Rendering (NPAR), pp. 37-43, 2002.
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