Simulation noise: Difference between revisions

Content deleted Content added
No edit summary
Line 3:
The function can be calculated in three dimensions by dividing the space into a regular lattice grid. With each edge is associated a random value, indicating a rotational component of material revolving around the edge. By following rotating material into and out of faces, one can quickly sum the flux passing through each face of the lattice. Flux values at lattice faces are then interpolated to create a field value for all positions.
 
[[Perlin noise]] is the earliest form of [[lattice noise]], which has become very popular in [[computer graphics]]. Perlin Noise is not suited for simulation because it is not divergence-free.
 
Noises based on lattices, such as simulation noise and Perlin noise, are often calculated at different frequencies and summed together to form [[band-limited]] [[fractal]] signals.
 
== References ==
*'''Patel, M & Taylor, N.''' December 2005. Simple Divergence-Free Fields for Artistic Simulation. ''ACM [[Journal of Graphics Tools]]'', Volume 10, Number 4.''
 
[[Category:Noise]]
[[Category:Computer graphics]]