OpenGL++: Difference between revisions

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For reasons that are not entirely clear, nothing ever came of the project. The project appears to have been a victim of SGI's shifting priorities through this period, changing directions in order to partner with larger companies. When these companies exited the 3D space to focus on other product niches, SGI was left as the only supporter, exactly what they were trying to avoid. Eventually the only other company with a 3D focus was Microsoft, and the [[Fahrenheit graphics API|Fahrenheit]] project started and ended shortly after the OpenGL++ efforts.
 
Today, no such standardized scene graph exists, and SGI has all but exited the API world. SGI has released the earlier Open Inventor code into [[open source]], but the source to OGL++ was never completed to any satisfactory degree. No specification exists and as with OpenGL the spec and idea behind such an open platform would have been what lent it it'sits lasting value, not a single implementation of a scene graph idea.
 
[[Category:3D computer graphics]]