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In [[computer science]], '''const-correctness''' is the form of program correctness that deals with the proper declaration of objects as [[mutable object|mutable]] or [[immutable object|immutable]]. The term is mostly used in a [[C programming language|C]] or [[C Plus Plus|C++]] context, and takes its name from the <code>const</code> keyword in those languages.
The idea of const-ness does not imply that the variable as it is stored in the [[computer]]'s [[computer storage|memory]] is unwriteable. Rather, <code>const</code>-ness is a [[compile-time]] construct that indicates what a programmer ''may'' do, not necessarily what he ''can'' do.
In addition, a [[class method]] can be declared as <code>const</code>, indicating that calling that method does not change the object. Such <code>const</code> methods can only call other <code>const</code> methods but cannot assign [[field (computer science)|member variables]]. (In C++, a member variable can be declared as <code>mutable</code>, indicating that a <code>const</code> method can change its value. Mutable member variables can be used for [[cache|caching]] and [[reference counting]], where the logical meaning of the object is unchanged, but the object is not physically constant since its bitwise representation may change.)
==C++ syntax==
In C++ all data types, including those defined by the user, can be declared <code>const</code>, and all objects should be unless they need to be modified. Such proactive use of <code>const</code> makes values "easier to understand, track, and reason about,"
===Simple data types===
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For pointer and reference types, the syntax is slightly more subtle. A pointer object can be declared as a <code>const</code> pointer or a pointer to a <code>const</code> object (or both). A <code>const</code> pointer cannot be reassigned to point to a different object from the one it is initially assigned, but it can be used to modify the object that it points to (called the "pointee"). (Reference variables are thus an alternate syntax for <code>const</code> pointers.) A pointer to a <code>const</code> object, on the other hand, can be reassigned to point to another object of the same type or of a convertible type, but it cannot be used to modify any object. A <code>const</code> pointer to a <code>const</code> object can also be declared and can neither be used to modify the pointee nor be reassigned to point to another object. The following code illustrates these subtleties:
void Foo( int * ptr,
{
*ptr = 0; // OK: modifies the pointee
ptr =
}
To render the syntax for pointers more comprehensible, a [[rule of thumb]] is to read the declaration from right to left. Thus, everything before the star can be identified as the pointee type and everything to the left are the pointer properties. (For instance, in our example above, <code>constPtrToConst</code> can be read as a <code>const</code> pointer that refers to a <code>const int</code>.)
References follow similar rules. A declaration
int i = 42;
int const & refToConst = i; // OK
int
Even more complicated declarations can result when using multidimensional arrays and references (or pointers) to pointers. Generally speaking, these should be avoided or replaced with higher level structures because they are confusing and prone to error.
===Methods===
In order to take advantage of the design-by-contract strategy for user-defined types (
class C
{
int Get() const // Note the "const" tag
};
{
}
</code>
Often the programmer will supply both a <code>const</code> and a non-<code>const</code> method with the same name (but possibly quite different uses) in a class to accomodate both types of callers. Consider:
class MyArray
{
public:
int & Get(int i) { return data[i]; }
int const & Get(int i) const { return data[i]; }
};
The <code>const</code>-ness of the calling object determines which version of <code>MyArray::Get()</code> will be invoked and thus whether or not the caller is given a reference with which he can manipulate or only observe the private data in the object. (Returning a <code>const</code> reference to an <code>int</code>, instead of merely returning the <code>int</code> by value, may be overkill in the second method, but the same technique can be used for arbitrary types, as in the [[Standard Template Library]].)
===
There are two
The first, which applies only to C++, is the use of <code>const_cast</code>, which allows the programmer to strip the <code>const</code> qualifier, making any object modifiable. The necessity of stripping the qualifier arises when using existing code and libraries that cannot be modified but which are not
// Prototype for a function which we cannot change but which
// we know does not modify the pointee passed in.
void LibraryFunc(int *ptr, int size);
{
}
</code>
The other
struct S
{
};
{
}
Although the object <code>s</code> passed to <code>Foo()</code> is constant, which makes all of its members constant, the pointee accessible through <code>s.ptr</code> is still modifiable, though this is not generally desirable from the standpoint of <code>const</code>-correctness because <code>s</code> may solely own the pointee. For this reason, some have argued that the default for member pointers and references should be "deep" <code>const</code>-ness, which could be overridden by a <code>mutable</code> qualifier when the pointee is not owned by the container, but this strategy would create compatibility issues with existing code. Thus, for historical reasons, this
===Volatile-correctness===
// Set up a reference to a read-only hardware register that is
// mapped in a hard-coded memory ___location.
const volatile int & hardwareRegister = *reinterpret_cast<int*>(0x8000);
Because <code>hardwareRegister</code> is volatile, there is no guarantee that it will hold the same value on two successive reads even though the programmer cannot modify it. The semantics here indicate that the register's value is read-only but not necessarily unchanging.
We can also create volatile pointers, though their applications are rarer:
// Set up a pointer to a read-only memory-mapped register that
// contains a memory address for us to deference
const int * volatile const tableLookup = reinterpret_cast<int*>(0x8004);
Since the address held in the <code>tableLookup</code> pointer can change implicitly, each deference might take us to a different ___location in a memory-mapped [[lookup table]].
==final in Java==
In [[Java programming language|Java]], the qualifier <code>final</code> states that the affected data member or variable is not assignable, as below:
final int i = 3;
i = 4; //
It must be decidable by the compilers where the the variable with the <code>final</code> marker is initialized, and it must be performed only once, or the class will not compile. Unlike C++'s <code>const</code>, the Java <code>final</code> keyword only protects a variable from assignment, and does not guarentee its immutability. The keyword <code>final</code> can be given to a method definition in Java, but unlike in C++ its semantics are that the method cannot be overridden in subclasses.
It is interesting to note that whereas Java's <code>final</code> and C++'s <code>const</code> keywords have the same meaning when applied with primitive variables, their meanings diverge when applied to method definitions. Java cannot simulate C++'s <code>const</code> methods. Similarly, C++ does not have any feature equivalent to Java's <code>final</code> modifier for methods, although its effect on classes can be simulated by a clever abuse of the C++ <code>friend</code> keyword.{{ref|cleverabuse}}
Interestingly, the Java language specification regards <code>const</code> as a reserved keyword — i.e., one that cannot be used as variable identifier — but assigns no semantics to it. It is thought that the reservation of the keyword occurred to allow for an extension of the Java language to include C++-style <code>const</code> methods.
==const and readonly in C#==
In [[C Sharp|C#]], the qualifier <code>readonly</code> has the same effect on data members that <code>final</code> does in Java; <code>const</code> has an effect similar (but not equivalent) to that of <code>const</code> in C and C++. (The other, inheritance-inhibiting effect of Java's <code>final</code> when applied to methods and classes is induced in C# with the aid of a third keyword, <code>sealed</code>.)
==
#{{note|Sutter}} [[Herb Sutter|Sutter, Herb]] and Andrei Alexandrescu (2005). ''C++ Coding Standards''. p. 30. Boston: Addison Wesley. ISBN 0321113586
#{{note|cleverabuse}} [[Usenet]] post in <code>comp.lang.c++</code>. Message-ID <code><feed47db.0308050754.55f89397@posting.google.com></code>
==External links==
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