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{{Cleanup|date=November 2006}}
In [[computer science]], an '''object type''' (a.k.a. wrapping object) is a [[datatype]]
Some [[object-oriented programming language]]s make a distinction between objects and non-objects, often referred to as [[primitive type]]s, for reasons such as runtime efficiency and syntax or semantic issues. For example, [[Java (programming language)|Java]] has [[primitive wrapper class]]es corresponding to each primitive type: <code>Integer</code> and <code>int</code>, <code>Character</code> and <code>char</code>, <code>Float</code> and <code>float</code>, etc. Languages like [[C++]] make little or no distinction between objects and non-objects; thus, the use of object type is of little interest.
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For example J2SE 5.0 allow the programmer to create a <code>LinkedList</code> of <code>int</code>s. This does not contradict what was said above: the <code>LinkedList</code> still only lists objects, and it cannot list primitive types. But now, when Java expects an object but receives a primitive type, it immediately converts that primitive type to an object. Note that the declaration List<int> is illegal in Java, but List<Integer> is not, and autoboxing will allow adding of primitive ints to the collection
This action is called ''autoboxing'', because it
===Unboxing===
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