Text Adventure Development System: Difference between revisions

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attempt to POVize, add some explanatory comments about parser
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Games written in TADS are compiled to a platform-independent format that can be played on any computer -- assuming
a suitable [[interpreter (computer software)|interpreter]], or [[virtual machine]], exists on it, anyway.
In this respect, TADS isfollows similarclosely to boththe Informoriginal [[Infocom]] [[Z-machines]] approach and quite similar to modern languages likesuch as [[Java programming language|Java]] and [[C#]].
 
Whereas the TADS 1 and 2 interpreters had to [[parse]] the commands entered by the player, before sending the results on to the game,