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'''Box modeling''' is a technique in [[3D modeling]] where the model is created by modifying primitives in a way to create a "rough draft" of the final model. This is in contrast with the [[edge modeling]] method, where the modeler edits individual [[vertices]]. While a primary function of box modeling involves extruding and scaling the flat planes that make up a model, called ''faces'', another more prominent feature of this art style gives it a second, less rudimentary name of [[subdivision surface|subdivision]] modeling.
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