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==Modeling==
{{main|Modeling (NLP)}}
"Modeling" in NLP is the process of adopting the behaviors, language, strategies and beliefs of another in order to 'build a model of what they do...we know that our modeling has been successful when we can systematically get the same behavioural outcome as the person we have modeled'. The 'model' is then reduced to a pattern that can be taught to others. The founders, Bandler and Grinder, started by analysing in detail and then searching for what made successful [[psychotherapist]]s different from their peers. The patterns discovered were adapted for general communication and effecting change.<ref name="Bandler & Grinder 1979">{{cite book | author=Bandler, Richard & John Grinder | title=Frogs into Princes: Neuro Linguistic Programming | ___location=Moab, UT | publisher=Real People Press | year=1979 | pages=15,24,30,45,52.}}</ref> The original models were: [[Milton Erickson]] ([[hypnotherapy]]), [[Virginia Satir]] ([[family therapy]]), and [[Fritz Perls]] ([[gestalt therapy]]). NLP modeling methods are designed to unconsciously assimilate the tacit knowledge to learn what the master is doing of which the master is not aware. As an approach to learning it can involve modeling exceptional people.<ref name="Jacobson 1994">Jacobson, S. (1994) Info-line: practical guidelines for training and development professionals, ''American Society For Training and Development'' Alexandria, VA [http://sidjacobson.com/institute/history.html Adapted version available online ]</ref> As Bandler and Grinder state "the function of NLP modeling is to arrive at descriptions which are useful."<ref name="Bandler & Grinder 1979"/> Einspruch & Forman 1985 state that "when modeling another person the modeler suspends his or her own beliefs and adopts the structure of the physiology, language, strategies, and beliefs of the person being modeled. After the modeler is capable of behaviorally reproducing the patterns (of behavior, communication, and behavioral outcomes) of the one being modeled, a process occurs in which the modeler modifies and readopts his or her own belief system while also integrating the beliefs of the one who was modeled."<ref name="Einspruch & Forman 1985">{{cite journal | author=Einspruch, Eric L., Forman, Bruce D. | title=Observations Concerning Research Literature on Neuro-Linguistic Programming | journal=Journal of Counseling Psychology | year=1985 | volume=32(4) | pages=pp.
==Meta model==
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;Reframing
Another technique, '''[[Reframing (NLP)|reframing]]''' functions through "changing the way you perceive an event and so changing the meaning. When the meaning changes, responses and behaviours will also change. Reframing with language allows you to see the world in a different way and this changes the meaning. Reframing is the basis of jokes, myths, legends, fairy tales and most creative ways of thinking."<ref name=Joseph O'Connor">Joseph O'Connor ''NLP: A Practical Guide to Achieving the Results You Want: Workbook'' Harper Collins 2001</ref> There are examples in children's literature. [[Pollyanna]] would play [[The Glad Game]] whenever she felt down about life, to remind herself of the things that she could do, and not worry about the things she couldn't. Alice Mills also says that this occurs in [[Hans Christian Andersen]]'s story where to the surprise of the [[ugly duckling]], the beautiful creatures welcome and accept him; gazing at his reflection, he sees that he too is a swan.<ref name="Mills 1999">Alice Mills (1999) ''Pollyanna and the not so glad game.'' Children's Literature. Storrs: 1999. Vol.27 pg. 87, 18 pgs</ref>Reframing is common to a number of therapies and was not original to NLP.<ref name="Sharpley 1987">{{cite journal | author=Sharpley C.F.| title=Research Findings on Neuro-linguistic Programming: Non supportive Data or an Untestable Theory| journal=Communication and Cognition | year=1987 | volume=Journal of Counseling Psychology, 1987 Vol. 34, No. 1 | pages=
;Six step reframe
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