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==Specular reflection==
[[Specular reflection]] is the mirror-like reflection of light from a surface. Specular reflection is accomplished in a [[Ray tracing (graphics)|ray trace]] renderer by following a ray from the eye to the mirror and then calculating where it bounces from, and continuing the process until no surface is found, or a non-reflective surface is found. Specular reflection on a shiny surface like [[tile]], or a [[wood floor]] can add to the [[photorealistic]] effects of a 3D rendering.
==Diffuse reflection==
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