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{{main|Submodalities (NLP)}}
Submodalities are the fine details of representational systems. In the late 1970s the developers of NLP started playing around with the submodalities of representational systems involving the enhancement of visualisation techniques (common in sports psychology and meditation), by including other sensory systems. Submodalities involve the relative size, ___location, brightness of internal images, the volume and direction of internal voices and sounds, and the ___location, texture, and movement of internally created sensations.<ref name="Tosey & Mathison 2003">Tosey, P. Jane Mathison (2003) Neuro-linguistic Programming and learning theory: a response ''The Curriculum Journal'' Vol.14 No.3 p.371-388 See also (available online): [http://www.leeds.ac.uk/educol/documents/00003319.htm Neuro-linguistic programming: its potential for learning and teaching in formal education]</ref> Submodalities and hypnosis became the focus of Richard Bandler's later work. A typical change process may involve manipulating the submodalities of internal representations. For example, someone may see their future as 'dark and cloudy' with associated emotions, but would seek through NLP to perceive, and feel it, as 'light and clear'. Other training exercises develop a person's ability to move around internal images, change the quality of sounds and find out how these effect the intensity of internal feelings or other submodalities. Although NLP did not discover submodalities, it appears that the proponents of NLP may have been the first to systematically use manipulation of submodalities for therapeutic or personal development purposes, particularly phobias, compulsions and addictions.<ref name="Dilts & Delozier 2000">{{cite book | last = Dilts | first = Robert B | coauthors = DeLozier, Judith A | title = Encyclopedia of Systemic Neuro-Linguistic Programming and NLP New Coding | publisher = NLP University Press |date= 2000 | url = http://www.nlpuniversitypress.com/ | id = ISBN 0970154003}}</ref>
==Meta-programs==
{{main|Meta-programs}}
Neuro-linguistic programming (NLP) uses the term 'meta-programs' specifically to indicate general, pervasive and usually habitual patterns used by an individual across a wide range of situations. Examples of NLP meta-programs include the preference for overview or detail, the preference for where to place one's attention during conversation, habitual linguistic patterns and [[body language]], and so on.
Related concepts in other disciplines are known as [[cognitive styles]] or thinking styles.
In NLP, the term ''programs'' is used as a synonym for ''strategy'', which are specific sequences of mental steps, mostly indicated by their representational activity (using [[VAK|VAKOG]]), leading to a behavioral outcome. In the entry for the term ''strategy'' in their Encyclopedia, [[Robert Dilts]] & [[Judith Delozier]] explicitly refer to the mind as computer metaphor:
"A strategy is like a program in a computer. It tells you what to do with the information you are getting, and like a computer program, you can use the same strategy to process a lot of different kinds of information."
In their encyclopedia, Dilts and Delozier then define metaprograms as:
"[programs] which guide and direct other thought processes. Specifically they define common or typical patterns in the strategies or thinking styles of a particular individual, group or culture."
One set of meta-programs consisitng of 13 distinct patterns effecting work-place motivation and performance was elicited by Rodger Bailey from studies at IBM in the 1970s and developed as the Language and Behaviour Profile, commonly known as the 'LAB Profile'. Rodger's work was further extended and developed by [[Shelle Rose Charvet]] and published in her book 'Words that Change Minds'.
==Aphorisms/presuppositions==
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