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===Chapters===
[[Image:halflife_ingame.jpg|thumb|right|256px|In this scene, the player must cross a dam; but the dam is guarded by an Apache helicopter, and the lake is ''inhabited''. This shot also shows the original [[Heckler & Koch MP5|MP5]] sub-machine gun, instead of the High Definition Pack's [[M4 Carbine]]/[[M203]] replacement.]]
The game storyline is divided into "chapters":
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* '''Black Mesa Inbound''' — Gordon starts his day riding a tram into the Black Mesa Facility to begin work. On his way he witnesses many interesting things, such as a military helicopter preparing to leave and a strange man in a blue suit watching him from another train.
* '''Anomalous Materials''' — Gordon is running late for an important experiment. After donning his [[Gordon Freeman|HEV suit]], he proceeds to the test chamber to assist with the experiment, but something goes terribly wrong.
* '''Unforeseen Consequences''' — Disaster strikes: A resonance cascade has been triggered, causing massive structural damage to Black Mesa. Worse yet, Xen aliens begin teleporting in all over the place, attacking the few survivors who are left to fend for themselves.
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* '''[[.357 Magnum]]''' ([[Colt Python]] [[revolver]]): An extremely powerful and accurate gun. It has a long reload time and a small 6-round clip. Good for dispatching enemies in one hit, especially from a distance. In multiplayer mode, secondary fire gives the player a zoomed view.
* '''[[Submachine gun]]''' ([[
* '''[[Shotgun]]''' ([[Franchi SPAS-12]]): Does high damage at close range, but its broad fire cone makes it weak at a distance. It can be reloaded one shell at a time, but is slow to fully reload. Its secondary fire shoots two rounds at once.
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* '''Tau cannon/Gauss gun''': Another experimental weapon that rapidly shoots beams of [[tau particle]]s that reflect off walls if hit indirectly. Secondary fire allows the gun to charge up to shoot a more powerful beam that can penetrate thin walls and pushes the user in the opposite direction. The recoil is deliberately exaggerated in multiplayer so the player can "Gauss jump" very high and reach hidden areas or escape opponents. This feature is a deliberate nod to "[[Quake|rocket jumping]]" in ''[[Quake]]''. If the gun is kept charged for too long (ca 10s), it overloads and damages its wielder.
* '''[[Hand grenade]]''': A [[Hand grenade|frag grenade]] that explodes a few seconds after being thrown.
* '''Laser trip mine''': A high-explosive [[Claymore mine]]-like device that can be attached to walls. It is set off either by damaging the mine or by "breaking" the laser "[[tripwire]]" emitting from it.
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