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In [[mesh generation]], '''Ruppert's algorithm''', also known as '''Delaunay refinement''', is an [[algorithm]] for creating quality [[Delaunay triangulation]]s. The algorithm takes a [[piecewise linear]] system (PLS) and returns a conforming Delaunay triangulation of only quality triangles. A triangle is considered poor-quality if it has a circumradius to shortest edge ratio larger than some prescribed threshold.
The algorithm consists of two main operations.
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Ruppert's algorithm can be naturally extended to three dimensions, however its output guarantees are somewhat weaker due to the sliver type tetrahedron.
In two dimensions, the poor-quality threshold must be at least √<span style = "text-decoration:overline">''2''</span>. This means that any triangle which contains some angle less than about 20.7 degrees is poor-quality.
== See also ==
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