Geometry pipelines: Difference between revisions

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m History: Don't think RealityEngine ever had a space. All SGI literature and papers refers to it as the "RealityEngine".
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m History: Name
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==History==
 
Hardware implementations of the geometry pipeline were introduced in the early [[Evans and Sutherland]] [[Picture System]], but perhaps received broader recognition when later applied in the broad range of graphics systems products introduced by [[Silicon Graphics]]. Initially the SGI geometry hardware performed simple model-space to screen space viewing transformations with all the lighting and shading handled by a separate hardware implementation stage, but in later, much higher performance applications such as the SGI [[RealityEngine]], they began to be applied to perform part of the rendering support as well.
 
More recently, perhaps dating from the late 1990s, the hardware support required to perform the manipulation and rendering of quite complex scenes has become accessible to the consumer market.