Geometry pipelines: Difference between revisions

Content deleted Content added
Rilak (talk | contribs)
m History: Name
Line 8:
 
More recently, perhaps dating from the late 1990s, the hardware support required to perform the manipulation and rendering of quite complex scenes has become accessible to the consumer market.
Companies such as [[nVidiaNVIDIA]] and [[ATI]] (now a part of [[AMD]]) are two current leading representatives of hardware vendors in this space. The Geforce line of graphics cards from nVidia were the first to implement geometry processing in the consumer market, while earlier graphics accelerators by 3Dfx and others of course supported it.
 
This subject matter is part of the technical foundation for modern computer graphics, and is a comprehensive topic taught at both the undergraduate and graduate levels as part of a Computer Science education.