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In [[computer graphics]] and [[computer vision]], '''image-based modeling and rendering''' ('''IBMR''') methods rely on a set of two-dimensional images of a scene to generate a three-dimensional model and then [[rendering (computer graphics)|render]] some novel views of this scene.
The traditional approach of computer graphics has been to create a geometric model in 3D and try to reproject it onto a two-dimensional image. Computer vision, conversely, is mostly focused on detecting, grouping, and extracting features (edges, faces, ''etc.'') present in a given picture and then trying to interpret them as three-dimensional clues. Image-based modeling and rendering allows the use of multiple two-dimensional images in order to generate directly novel two-dimensional images, skipping the manual modeling stage.
== Light modeling ==
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