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More often a sprite now refers to a partially transparent two dimensional animation that is mapped onto a special plane in a three dimensional scene. Unlike a [[texture mapping|texture map]], the sprite plane is always perpendicular to the axis emanating from the camera. The image can be scaled to simulate [[perspective]], it can be rotated two dimensionally, it can overlap other objects and be [[occlusion|occluded]], but it can only ever be viewed from the same angle. This [[Rendering_%28computer_graphics%29|rendering]] method is also referred to as '''billboarding'''.
[[Image:
Sprites create an effective illusion when:
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