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The name "painter's algorithm" refers to a simple-minded painter who paints the distant parts of a scene at first and then covers them by those parts which are nearer. The painter's algorithm sorts all the polygons in a scene by their depth and then paints them in this order. It will over-paint the parts that are normally not visible and thus solves the visibility problem.
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[[Image:Painter's_algorithm.png|600px|center|thumb|The distant mountains are painted first, followed by the closer meadows; finally, the closest objects in this scene
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[[Image:Painters_problem.png|right|frame|Overlapping polygons can cause the algorithm to fail]]
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