Interactive skeleton-driven simulation: Difference between revisions

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*[[hierarchical]] regions of the mesh associated with skeletal lines
*blending of locally linearlized simulations
*a control [[lattice]] through [[subdivision]] fitting the model by surrounding and covering it
*a hierarchical basis containing functions which will provide values for deformation of each lattice [[___domain]] with calculations of these hierarchical functions similar to that of [[lazy evaluation|lazy]] [[wavelet]]s