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The '''methods of neuro-linguistic programming''' are the techniques used to perform [[neuro-linguistic programming]] on a mind or person, and the methods used to teach those techniques to people.
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Neuro-linguistic programming (NLP) is based on the idea that with our senses we are only able to perceive a small part of the world. Our view of the world is filtered by our experience, beliefs, values, assumptions, and biological sensory systems. We act and feel based on our perception of the world rather than the real world.
NLP teaches that language and behaviors (whether functional or dysfunctional) are highly structured, and that this structure can be 'modeled' or copied into a reproducible form.<ref name="Bandler & Grinder 1979">{{cite book | author=Bandler, R., Grinder, J. | title=Frogs into Princes: Neuro Linguistic Programming | ___location=Moab, UT | publisher=Real People Press. | year=1979
==Internal 'maps' of the world==
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"Modeling" in NLP is the process of adopting the behaviors, language, strategies and beliefs of another in order to 'build a model of what they do...we know that our modeling has been successful when we can systematically get the same behavioural outcome as the person we have modeled'. The 'model' is then reduced to a pattern that can be taught to others. The founders, Bandler and Grinder, started by analysing in detail and then searching for what made successful [[psychotherapist]]s different from their peers. The patterns discovered were adapted for general communication and effecting change.<ref name="Bandler & Grinder 1979">{{cite book | author=Bandler, Richard & John Grinder | title=Frogs into Princes: Neuro Linguistic Programming | ___location=Moab, UT | publisher=Real People Press | year=1979 | pages=15,24,30,45,52.}}</ref> The original models were: [[Milton Erickson]] ([[hypnotherapy]]), [[Virginia Satir]] ([[family therapy]]), and [[Fritz Perls]] ([[gestalt therapy]]). NLP modeling methods are designed to unconsciously assimilate the tacit knowledge to learn what the master is doing of which the master is not aware. As an approach to learning it can involve modeling exceptional people.<ref name="Jacobson 1994">Jacobson, S. (1994) Info-line: practical guidelines for training and development professionals, ''American Society For Training and Development'' Alexandria, VA [http://sidjacobson.com/institute/history.html Adapted version available online ]</ref> As Bandler and Grinder state "the function of NLP modeling is to arrive at descriptions which are useful."<ref name="Bandler & Grinder 1979"/> Einspruch & Forman 1985 state that "when modeling another person the modeler suspends his or her own beliefs and adopts the structure of the physiology, language, strategies, and beliefs of the person being modeled. After the modeler is capable of behaviorally reproducing the patterns (of behavior, communication, and behavioral outcomes) of the one being modeled, a process occurs in which the modeler modifies and readopts his or her own belief system while also integrating the beliefs of the one who was modeled."<ref name="Einspruch & Forman 1985">{{cite journal | author=Einspruch, Eric L., Forman, Bruce D. | title=Observations Concerning Research Literature on Neuro-Linguistic Programming | journal=Journal of Counseling Psychology | year=1985 | volume=32(4) | pages=pp. 589–596 | doi=10.1037/0022-0167.32.4.589}}</ref> Modeling is not confined to therapy, but can be, and is, applied to a broad range of human learning. Another aspect of modeling is understanding the patterns of one's own behaviors in order to 'model' the more successful parts of oneself.
==Meta model==
{{main|Meta model (NLP)}}
In NLP the Meta-model is a set of specifying questions or language patterns designed to challenge and expand the limits to a person's model or 'map' of the world. When a person speaks about a problem or situation their choice of words, (or ‘indicators’), will distort, generalize, and delete portions of their experience. By listening to and responding to these language patterns the practitioner seeks to help the client to recover the information that is under the surface of the words. A therapist who ’listens’ on the basis of their existing belief systems may miss important aspects. The NLP meta-model, being based on the verbal patterning of [[Fritz Perls]] and [[Virginia Satir]], is intended to facilitate detecting the indicators of limiting beliefs and restrictive thinking. The questions in the meta-model are designed to bring clarity to the clients language and so to their underlying restrictive thinking and beliefs.
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In business or therapy, the meta-model might be used to help a client elaborate the details of problems, proposals and objectives by asking about the important information that has been left out. For example, a person states that "we need to make a decision", a response could be to ask who will actually be doing the deciding and how exactly the process of deciding (from decision) would take place. The word 'we' does not specify who is doing the action. Also, the word 'decision' is a process which had been turned into an abstract noun. In that statement there was also an implied necessity (from need) which could also be challenged to find out if it really is a necessity.<ref name="Bandler & Grinder 1975a"/>
==Milton model==
{{main|Milton model}}
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;1. Rapport
The first aspect, building '''[[Rapport (NLP)|rapport]]''', or empathy, is done to achieve better communication and responsiveness. NLP teaches 'mirroring' or matching body language, posture, breathing, predicates and voice tonality. Rapport is an aspect of 'pacing' or tuning into the client or learners world. Once pacing is established, the practitioner can 'lead' by changing their behavior or perception so the other follows. O'Connor & Seymour in "Introducing NLP" describe rapport as a 'harmonious dance', an extension of natural skills, but warn against mimicry.<ref name="OConnor & Seymour 2002"
;2. Overloading conscious attention
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The third aspect of the Milton model is that it is purposely vague and metaphoric for the purpose of accessing the unconscious mind. It is used to soften the meta model and make indirect suggestions.<ref name="Bandler & Grinder 1976">Bandler, Richard & John Grinder (1976). Patterns of the Hypnotic Techniques of Milton H. Erickson, M.D. Volume 1. Cupertino, CA :Meta Publications. ISBN 0-916990-01-X.</ref> A direct suggestion merely states what is wanted, for example, "when you are in front of the audience you will not feel nervous". In contrast an indirect suggestion is less authoritative and leaves an opportunity for interpretation, for example, "When you are in front of the audience, you might find yourself feeling ever more confident". This example follows the indirect method leaving both the specific time and level of self-confidence unspecified. It might be made even more indirect by saying, "when you come to a decision to speak in public, you may find it appealing how your feelings have changed." The choice of speaking in front of the audience, the exact time and the likely responses to the whole process are framed but the imprecise language gives the client the opportunity to fill in the finer details.<ref name="Zahourek 2002">Rothlyn P Zahourek. (2002) Utilizing Ericksonian hypnosis in psychiatric-mental health nursing practice Perspectives in Psychiatric Care. Philadelphia: Jan-Mar 2002. Vol.38, Iss. 1; pg. 15, 8 pgs</ref>
==Representational systems==
{{main|Representational systems (NLP)}}
The notion that experience is processed by the sensory systems or representational systems, was incorporated into NLP from psychology and gestalt therapy shortly after its creation.<ref name="Bandler & Grinder 1979"
;Preferred representational systems
Originally NLP taught that most people had an internal preferred representational system (PRS) and preferred to process information primarily in one sensory modality. The practitioner could ascertain this from external cues such as the direction of eye movements, posture, breathing, voice tone and the use of sensory-based predicates. If a person repeatedly used predicates such as "I can ''see'' a ''bright'' future for myself", the words "see" and "bright" would be considered visual predicates. In contrast "I can feel that we will be comfortable" would be considered primarily kinesthetic because of the predicates "feel" and "comfortable". These verbal cues could also be coupled with posture changes, skin color or breathing shifts. The theory was that the practitioner by matching and working within the preferred representational system could achieve better communication with the client and hence swifter and more effective results. Many trainings and standard works still teach PRS<ref name="OConnor & Seymour 2002"
Although there is some research that supports the notion that eye movements can indicate visual and auditory (but not kinesthetic) components of thought in that moment,<ref name="Buckner 1987">Buckner, Meara, Reese, and Reese (1987) Journal of Counselling Psychology , Vol. 34(3), pp.283-287</ref>the existence of a preferred representational system ascertainable from external cues (an important part of original NLP theory) was discounted by research in the 1980s.<ref name="Sharpley 1984">Sharpley, C. F. (1984). Predicate matching in NLP: A review of research on the preferred representational system. Journal of Counseling Psychology, 31(2), 238-248.</ref><ref name="Heap 1988">{{cite book | author=Heap, M. | title=Neuro-linguistic programming, In M. Heap (Ed.) Hypnosis: Current Clinical, Experimental and Forensic Practices | ___location=London | publisher=Croom Helm | year=1988 | url=http://www.mheap.com/nlp1.pdf|format=PDF}}</ref><ref name="Elich 1985">Elich, M., Thompson, R. W., & Miller, L. (1985). [http://eric.ed.gov/ERICWebPortal/Home.portal?_nfpb=true&_pageLabel=RecordDetails&ERICExtSearch_SearchValue_0=EJ327573&ERICExtSearch_SearchType_0=eric_accno&objectId=0900000b800561ca Mental imagery as revealed by eye movements and spoken predicates: A test of neurolinguistic programming]. Journal of Counseling Psychology, 32(4), 622-625. note: "psychological fad"p.625</ref>
;Submodalities
{{main|Submodalities (NLP)}}
Submodalities are the fine details of representational systems. In the late 1970s the developers of NLP started playing around with the submodalities of representational systems involving the enhancement of visualisation techniques (common in sports psychology and meditation), by including other sensory systems. Submodalities involve the relative size, ___location, brightness of internal images, the volume and direction of internal voices and sounds, and the ___location, texture, and movement of internally created sensations.<ref name="Tosey & Mathison 2003">Tosey, P. Jane Mathison (2003) Neuro-linguistic Programming and learning theory: a response ''The Curriculum Journal'' Vol.14 No.3 p.371-388 See also (available online): [http://www.leeds.ac.uk/educol/documents/00003319.htm Neuro-linguistic programming: its potential for learning and teaching in formal education]</ref> Submodalities and hypnosis became the focus of Richard Bandler's later work. A typical change process may involve manipulating the submodalities of internal representations. For example, someone may see their future as 'dark and cloudy' with associated emotions, but would seek through NLP to perceive, and feel it, as 'light and clear'. Other training exercises develop a person's ability to move around internal images, change the quality of sounds and find out how these effect the intensity of internal feelings or other submodalities. Although NLP did not discover submodalities, it appears that the proponents of NLP may have been the first to systematically use manipulation of submodalities for therapeutic or personal development purposes, particularly phobias, compulsions and addictions.<ref name="Dilts & Delozier 2000">{{cite book | last = Dilts | first = Robert B | coauthors = DeLozier, Judith A | title = Encyclopedia of Systemic Neuro-Linguistic Programming and NLP New Coding | publisher = NLP University Press |
==Meta-programs==
{{main|Meta-programs}}
Neuro-linguistic programming (NLP) uses the term 'meta-programs' specifically to indicate general, pervasive and usually habitual patterns used by an individual across a wide range of situations. Examples of NLP meta-programs include the preference for overview or detail, the preference for where to place one's attention during conversation, habitual linguistic patterns and [[body language]], and so on.
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;Swish
The swish pattern is a process that is designed to disrupt a pattern of thought from one that used to lead to an unwanted behavior to one that leads to a desired behavior. This involves visualizing a 'cue' which leads into the unwanted behavior, such as a smokers hand moving towards the face with a cigarette in it, and reprogramming the mind to 'switch' to a visualization of the desired outcome, such as a healthy looking person, energetic and fit. In addition to visualization, auditory sound effects are often imagined to enhance the experience.<ref name="Masters et al 1991">Masters, B Rawlins, M, Rawlins, L, Weidner, J. (1991) "The NLP swish pattern: An innovative visualizing technique. Journal of Mental Health Counseling. Vol 13(1) Jan 1991, 79-90. " </ref> Swish is one of the techniques that involves the manipulation of submodalities.
;Reframing
Another technique, '''[[Reframing (NLP)|reframing]]''' functions through "changing the way you perceive an event and so changing the meaning. When the meaning changes, responses and behaviours will also change. Reframing with language allows you to see the world in a different way and this changes the meaning. Reframing is the basis of jokes, myths, legends, fairy tales and most creative ways of thinking."<ref name="Joseph O'Connor">Joseph O'Connor ''NLP: A Practical Guide to Achieving the Results You Want: Workbook'' Harper Collins 2001</ref> There are examples in children's literature. [[Pollyanna]] would play [[The Glad Game]] whenever she felt down about life, to remind herself of the things that she could do, and not worry about the things she couldn't. Alice Mills also says that this occurs in [[Hans Christian Andersen]]'s story where to the surprise of the [[ugly duckling]], the beautiful creatures welcome and accept him; gazing at his reflection, he sees that he too is a swan.<ref name="Mills 1999">Alice Mills (1999) ''Pollyanna and the not so glad game.'' Children's Literature. Storrs: 1999. Vol.27 pg. 87, 18 pgs</ref>Reframing is common to a number of therapies and was not original to NLP.<ref name="Sharpley 1987">{{cite journal | author=Sharpley C.F.| title=Research Findings on Neuro-linguistic Programming: Non supportive Data or an Untestable Theory| journal=Communication and Cognition | year=1987 | volume=Journal of Counseling Psychology, 1987 Vol. 34, No. 1 | pages=103–107,105 | url=http://eric.ed.gov/ERICWebPortal/Home.portal?nfpb=true&_pageLabel=RecordDetails&ERICExtSearch_SearchValue_0=EJ352101&ERICExtSearch_SearchType_0=eric_accno&objectId=0900000b8005c1ac}}</ref>
;Six step reframe
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;Well-formed outcome
In NLP this is one of a number of 'frames' wherein the desired state is considered as to its achievability and effect if achieved. A positive outcome must be defined by the client, be within the clients power to achieve, retain the positive products of the unwanted behaviours and produce an outcome that is appropriate for all circumstances.<ref name="Dilts & Delozier 2000"
;Ecology
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;VK/D
VK/D stands for 'Visual/Kinesthetic Dissociation'. This is a technique designed to eliminate bad feelings associated with past events by re-running (like a film, sometimes in reverse) an associated memory in a [[dissociation|dissociated]] state. It combines elements of Eriksonian techniques, spatial sorting processes from Fritz Perls, reframing and 'changing history' techniques.<ref name="Dilts & Delozier 2000"
;Metaphor
Largely derived from the ideas of Bateson and the techniques of Erikson, 'metaphor' in NLP ranges from simple figures of speech to allegories and stories. It tends to be used in conjunction with the skills of the Milton model to create a story which operates on many levels with the intention of communicating with the unconscious and to find and challenge basic assumptions.<ref name="Dilts & Delozier 2000"
==References==
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