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===100 Hz +===
{{main|Motion interpolation}}
Some displays cut the amount of blur while adding to the latency by inserting in-between frames. For instance some LCD TVs supplement the standard 50/60 Hz signal by [[Motion interpolation|interpolating]] an extra frame between every pair of frames in the signal so the display runs at 100 Hz or 120 Hz depending on which country you live in. PAL/SECAM countries adopt 100 Hz and NTSC countries typically adopt 120 Hz.<ref>[http://www.jvc.com/press/index.jsp?item=513&pageID=1 JVC Makes first 120 Hz set to cut retinal blur in half]</ref> It's notable that this solution is adequate for movies (which must have blur to begin with to solve double imaging problems with higher shutter speeds on film) but not for video games, which require less than 1 frame or 16.66 ms of latency for optimal playability.{{Fact|date=August 2007}}<ref>[http://games.gearlive.com/index.php/playfeed/article/resolving-hdtv-lag-in-games-06142215 Resolving latency issues in HDTV video games]</ref>
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